Monday, November 30, 2015

Scratch Game Design








Other users influenced my game by seeing what can be done and what has been done. That really showed me that I can do a simple chase game at least. Also, some of my friends in my GT class were making like double player chase game. As soon as he said that I was like "Oh if he can do that then I know I can make my game." So other users gave me confidence. 

Both a platform game and chase game takes work. There was a lot of different coding during it. And I'm still not done with my platform game. With a platform game you need to make a gravity engine and with a chase game you need to make the other character move towards the sprite. Well there was a lot of code for both but its still worth it. 

My best code is to the right in my chase game. I am proud of making the cat follow the parrot. My most difficult bug fixes is making the sprite have to stay on the platforms. Which I sadly haven't done yet. 

Tuesday, November 24, 2015

Invention Commercial


P2T1_Invention from Kapaa Middle School MEDIA on Vimeo.
 In this GT project, our expectations were to make our audience not be able to live without our invention and we might have done that. I'm not sure I can't look at it like that from the creator of the product. Also our goal was to explain what our product does and how it works and I'm pretty sure we did that. But we were supposed to entertain the audience which I didn't think we did that sadly. But I think we had a commercial that did need improvement but met most of the standards. 

Our best team moment during production was probably when I brought the SCUF model and brought props we needed to film with. Then, we went to go film the rest that had to be done outside. Also, There was a day when me and our leader were going to the room to finish our project and our other teammate was there too. Wow, I was shocked. That was also the day that we finished.  

During editing, we all did something. Cephas Woodward was our leader and so he made sure that there were no mistakes made or anything. Our entire project was on Jason Hoy's computer so he did most of the editing. Usually, when they were filming I would try to get some editing done. We didn't have certain roles to do for everyone on our team but we all had each others back. 









Friday, November 6, 2015

Composition Scavenger Hunt


P2T1_Composition_2015 from Kapaa Middle School MEDIA on Vimeo.



I think the most important composition filming technique is point of view, and no you did not see it in the video above. Not only do I think it is the best I think it is the most exciting! Because you can see what the person is going through or doing. Lets say someone is riding a bike on a mountain, not just any mountain, the mountain trail is only 1 foot wide! You can see the person on the super scary trail riding their bike you may not be able to see their reaction but you will see the person peddling and almost to the part of the mountain where the width extends and.... He just fell off.

I think some of the most difficult composition techniques are high angle, low angle, ants eye, and leading lines. These all are difficult because either you'll have to be high up or low on the ground or have to find a certain place and angle. You would use these composition techniques for humor. You might use leading lines so that people know what to focus on. 

In this GT project my teammates were very helpful and reliable. Their names are Cephas Woodward and Jason Hoy. We all did something in editing. Jason did music Cephas did titles and I did transition, I also made sure they were on task and to see if we all liked our final product. All of us did camera and we switched it around a lot.